Popcap.com bejeweled twist
PopCap later added a third mode to the iPhone version, Endless, which never lets you run out of moves but won’t let you advance unless you fill the bar-a process that becomes more difficult every time you hit the bar-depleting “Hint” button for help. In Classic mode, you fill a bar to move to the next level, and the game ends when you run out of moves in Action mode, the bar ticks down as you think about your matches. Proper use of these special gems can help you rack up more points, and in the game’s main Classic and Action modes, more rapidly advance you to later levels with different backgrounds.
In every mode, Bejeweled 2 presents you with an 8 by 8 grid of gemstones that need to be matched in lines of three, four, or five, the latter either straight across or in an L shape, with any four-match creating an explosive Power Gem that is detonated with a subsequent match, and five-matches creating Hyper Cubes that destroy all same-colored gems in whatever single direction you select.
#POPCAP.COM BEJEWELED TWIST UPDATE#
Today, with two more years of iPhone development experience under its belt, PopCap has re-released Bejeweled 2 as Bejeweled 2 + Blitz Version 1.3 ($3), evolving the game even further with an expanded play mode that will seriously threaten your free time: Bejeweled Blitz.īlitz originally appeared in half-complete form via a prior update to Bejeweled 2, adding what might initially have seemed like a minor new mode to the well-established game. A little less than two years later, PopCap became one of the earliest iPhone developers, releasing Bejeweled 2 into the App Store at a whopping $10 - as much as top premium games were attempting to fetch back in July 2008, even though the sequel was largely the same as the half-priced iPod version. PopCap Games was one of the first third-party developers for the iPod, having been invited by Apple to release the $5 puzzle games Bejeweled and Zuma for the fifth-generation “video” iPod back in 2006.